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The Division 2 - Impact Crater E3 Area

Here is some of the work I did for the Division 2!

The areas I worked on were open world, side missions, control points, safe houses and the sewers. My main responsiblity was to set dress the environments. For some areas I was part of brainstorming and coming up with ideas for what the place could be, and I also did some modelling and texturing.

This game was a huge team effort and was made possible by tight collaboration between disciplines. I worked especially close with level designers, environment artists, tech artists and prop artists.

For the E3 Playable Demo I worked on the impact crater from the airplane. I also did some of the terrain work and set dressing around the crater. The other work I did for the E3 Demo was polishing some areas and assets, and I did some technical work.

For the E3 Playable Demo I worked on the impact crater from the airplane. I also did some of the terrain work and set dressing around the crater. The other work I did for the E3 Demo was polishing some areas and assets, and I did some technical work.